Chargen

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To create a character for this campaign, players should follow the guidelines for Character Creation in Chapter 2 of the Player’s Handbook (starting on page 14). Character options (classes, feats, backgrounds, etc) from Player’s Handbook 2, Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and Eberron Player’s Guide are also allowed at the player’s option. Hybrid classes, skill powers, feats, etc are available from Player’s Handbook 3, but I’m going to make an executive decision and disallow the Psionic classes and the races from that book. The Swordmage class and associated options (feats, equipment, et al) from Forgotten Realms Player’s Guide may be available with appropriate justification. Being from Faerûn is not appropriate. Let’s keep the cast terrestrial with respect to Eberron.

It is probably a good idea to keep in mind the four character roles and to discuss your choices with the other players. It is recommended that each of these roles is represented. If you have any questions, feel free to ask.

Ability Scores
Players will generate ability scores using either the Standard Array (Method 1) or Customizing Scores (Method 2) found on page 17 of the PHB.

Alignment
We’re all adults. I intend for this to be a heroic game, The Party vs. the Forces of Darkness. A Good or Lawful Good alignment is appropriate for the campaign. However, if you feel that your character being Unaligned makes more sense, you are not forbidden from doing so. Eberron loves its Noir, after all. That said, I expect you to justify his (or her) lacking moral compass. Furthermore, if your character makes decisions that stray into the darker shades of grey, expect repercussions. As always, In Character Actions = In Character Consequences.

Equipment
Starting gold is 100 gp. This is mentioned in Chapter 2, but it is easy to miss. If you can afford it, you can have it. This policy only applies to starting gold expenditures.

For characters entering the game above first level, you begin play with three magic items – one of your level plus one, one of your level, and one of your level minus one. Additionally, you have gold equal to the cost of a magic item of your level minus one. Thus, a new 7th level character would enter the game with an 8th level item, a 7th level item, a 6th level item, and extra gold equal to the cost of a 6th level item. These magic items and any additional equipment purchased with the extra gold may be chosen from the books listed on the Bibliography page.


Chargen

Eberron: Nocturne darkjest