Breland lies in the southwest of the continent of Khorvaire enjoying one of the largest areas of the nations and territories. Breland is a mix of open farmland, woodland and sprawling metropolis, the most famous of which is Sharn. The Lightning Rail originates out of Sharn and from there travels across Breland and out to the other nations of Khorvaire, while House Orien roadways branch out to more remote locations among the countryside.
Of all the Five Nations, Breland has made the greatest social and economic recovery following the war. Breland has vast tracts of workable land – it is one of the major food producers of Khorvaire – as well as a society of great personal freedoms, which has inspired immense loyalty and patriotism in its citizenry. The Brelish are proud of their heritage and consider themselves cosmopolitan, and the nation currently leads all others in social progress. Breland’s people are convinced that their social and economic advancements will keep them at the forefront of the Five Nations for generations to come.
The people of Breland are fond of their venerable sovereign. King Boranel allows his people an unparalleled degree of freedom. The parliament supporting and enforcing Boranel’s rule is elected by popular vote, and this level of civic participation translates into a powerful loyalty on the part of the citizenry. However, King Boranel’s health is failing, and some Brelish are uncertain if any of his potential heirs can live up to his example.
Breland’s social advancements come at a cost. Its thriving industries and wide social freedoms are a breeding ground for crime and corruption. Although the abuses of Thrane’s theocracy are more widely known, Breland’s various government agencies are more generally corrupt. Organized criminal guilds and crime families operate throughout the nation’s cities, manipulating the country’s finances and even its legislation.
Although Breland’s farms aren’t individually as productive as the richest of Aundair’s, the nation boasts a greater amount of quality farmland than any of the other Five Nations. This agriculture, combined with Breland’s thriving manufacturing industries, makes the nation economically self-sufficient and stable. This status has resulted in the greatest concentration of dragonmarked enclaves and businesses in the Five Nations.
History: Breland’s position on old Galifar’s frontier led the nation to develop in distinctive ways. Rather than embracing the old governmental institutions upheld in its neighboring realms, Breland afforded its citizens greater freedoms, instilling a fierce independence and a loyalty to Breland’s regents. Taking advantage of vast resources and the freedom to become rich, Breland’s population swelled, forming sprawling cities and cultivating lands across the nation.
Size is a large factor in Breland’s increasing power. Although the nation lost territory during the Last War, most Brelish folk escaped the worst fighting – the nation’s front lines stayed in the north and northeast, far from Sharn and Wroat. Breland’s infrastructure also escaped the war’s ravages, allowing it to recover more quickly than its rivals.
Nature: Breland is a large nation, bounded on the west by the steep Graywall Mountains, beyond which lie Droaam’s savage lands. To the north lie Silver Lake and the Blackcaps, across which are the Eldeen Reaches and Aundair respectively. Farther east, the Brey River forms the border with Thrane, and the Howling Peaks stand between Breland and Zilargo.
Breland bursts at the seams with peoples or all races and cultures. Humans have always been numerous, and other races threaten to eclipse their numbers. Gnomes are drawn by new opportunity and prosperity and half-elves forge lives far from the haunts of their ancestors. Elves, dwarves, and halflings have respectable populations. Changelings, goblins, orcs, warforged, and other peoples fill the nation’s cities.
Religion: Self-reliance and faith in the king trumps the gods for most Brelish folk. Despite general religious skepticism, the Church of the Silver Flame and the Sovereign Host have modest followings, with shrines spread across the countryside and larger temples in Breland’s cities.
Although about half of its population lives outside of its urban centers, Breland boasts more major cities and trading hubs than any of its neighbors. Sharn, the famed City of Towers, is the pride of Breland and its major trading center.
Argonth: A floating fortress built by House Cannith during the war, Argonth is one of two mobile citadels built during the Last War, and it is the only one to have survived. Breland’s military uses Argonth to patrol Breland’s borders, and only military personnel are permitted aboard. When Argonth sets down every week, a small village springs up as the locals gather to supply its needs.
The Black Pit: A terrible crevice in the earth from which strange creatures emerge, the Black Pit is located in a valley in the Blackcap Mountains. It appears to lead to the depths of Khyber. A small and unsavory town of the same name overlooks the pit.
Brokenblade Castle: The home of King Boranel and the royal family, this great castle rises from a small river island in the middle of the capital city of Wroat. A fully functioning keep, Brokenblade contains sufficient staff and supplies to survive a siege of many years.
Cragwar: Located in the foothills of the Blackcap Mountains, Cragwar changed hands between Aundair and Breland numerous times during the war. Today, it is primarily a military outpost. The surrounding region remains unstable because of its location along the Aundair border and near the Black Pit and the Greenhaunt Forest, both rampant with monsters.
The King’s Forest: This wooded region is a preserve that can be legally hunted only at the express invitation of the king. Although patrolled by Knight Rangers, the forest is also a hotbed of outlaws, brigands, and poachers.
Morgrave University: Located in Sharn, Morgrave is the most famous – or, in some circles, infamous – institution of higher learning in Khorvaire. Although not as respected as universities such as Wynarn, it is well known for its easy admissions policies and for its rough-and-tumble approach to research.
New Cyre: After the Mourning, King Boranel granted this territory to Cyran refugees and allows them to live and govern themselves as they see fit.
Orcbone and Sterngate: These fortresses stand at the forefront of Breland’s defenses, guarding against attack from Droaam and Darguun, respectively.
Sharn: The City of Towers.
Sterngate: Sterngate stands at the heart of a stretch of territory fortified against goblin attack. This bastion is surrounded by ditches, walls, and traps designed to harass and destroy attackers. Sterngate patrols scour the nearby lands for Darguun raiders and smugglers, showing no mercy to those encountered. Many observers believe that if war with Darguun erupts again, Sterngate might well be at its center.
Wroat: Breland’s capital city rises on both sides of the Howling River. This city is the center of House Medani’s power as well as of Breland’s government. In addition to Brokenblade Castle, Wroat is home to the obsidian tower that is the headquarters of the King’s Citadel and to the great Parliament Hall in which the government deliberates.